About the game
Operation Titan: Saturn Rising is a Virtual Reality game where you navigate space to defend Earth from a mysterious invasion.
I was brought on to the project in post-production to create new concept art for the alien race, various planets, user interface, and overall mood of the game.
Concept Art & Design Development
On this project I was brought in 6 months after the start. The game had already been decided, and a first level had been made. The team wanted somebody to bring in original ideas for the ships, environments, and UI design. Having no concept artists on the team yet, I was recommended to join, and so I did!
The first priority in this game to get the rest of the art team started was creating environment concept art that the others could work from. This was my very first experience being a concept artist on a group project, and everybody on the team helped we out with design decisions and research ideas.
In Den you play as a wolf--all the models and animations for the wolf came from an asset pack. We based our art style on that wolf, using simple colors and lower poly models for our other assets.
Up in the right hand corner is the player's seashell count icon I made, and this is what the player can spend to build seashell furniture!
On this sandy island, there are seashells hidden all over! This was a fun experience in setting up traditional 3D platformer mechanics, such as leading a player along a path with these little shells.
I modeled and textured all the in-game seashells and pickup objects. The white outline is a slightly larger mesh duplicate of the original object, with the face normals reversed.
Above are the models I made to decorate the wolf den, all essentially made from re-purposing the seashells I had made earlier. The seashell bed was my personal favorite. There were plans to make more models, but as our team consisted of two artists and medium-experience programmers, we focused on the programming to make the game interesting.