About the game
Fish-Fish was a small project I made for my Python scripting class. It's a simple fishing game, with a market to sell caught fish to, and to buy bait from.
Fish are reeled in by pressing the arrow keys at a certain speed, with difficulty changing through different fish. Most of the game was programmed myself, alongside fellow game designer Rudro De.
All art stayed at the basic placeholder stage.
All written in Python 2.7 using Pygame.
Fish-Fish was the final project Rudro De and I did for our Intro to Python class. We were allowed to make anything with our knowledge from over the semester. Of course, this meant a game--for us, fishing!
The controls for Fish-Fish were pretty simple, it was all in the arrow keys. The main premise of the fishing game was to press the down key as fast as you could before the fish got away.
Better fishing rods could be bought with the money earned from selling fish, enabling more fish catching and better catch rates of rare fish!
Concept Art & Design Development
Because this was a programming class, the professor did not want us to invest in art-making time. Therefore, we stuck to quick-as-possible little drawings to bring this game together.
Enjoy some of these little pixel drawings below: