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Charles Darwin
I made the high poly sculpt, low poly + UVs, textures, and updated the facial phoneme shapes. I also setup and refined the beard dynamics. Working on a stylized likeness of this nature was a fun challenge. Check out the game Out of Time on Steam! Art Direction:
Sasha Baryshnikova Character Lead: Evan Gaugh Concept: Aaron Chae Animation/Pose: Robin Luera, Russ Cahalan Tech Art: Robert Willcock, Sean Higgenbottom |
Video above shows all characters that I created facial blendshape poses for.
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